Most of the adjustments to an attack change the attack's power in some way. Looks like a great means of hitting that "100% file" he even alludes to within. HP, also known as health points, is an attribute. A character's level increases as he earns experience, The combination of level and job selection determines most base character stats (though not HP), Every 16 levels gained adds +1 to a character's Attack and Magic Multipliers, Every 16 levels gained adds +1 to a character's Defense Multiplier, or half that if he is not using a shield, The probability of a monster running from the party is based on the difference between its level and the characters', The probability of being ambushed or achieving a preemptive strike is based on the characters' levels, All characters begin at job level 1 for each new job he earns. Characters cannot use higher-level MP to cast a lower-level spell once they run out of MP for a particular level. The final damage or healing caused by a spell is evenly distributed among the targets of the spell, unless that spell always targets all allies or enemies (in which case each target receives the full effect). When "Max HP Boost" appears on equipment, it generally indicates a percentage … 1 Maximum HP 1.1 Danger status 1.2 Daemons 2 See also When a character's maximum HP is drained by one of the methods below, they can only be healed up to their diminished maximum HP value. A very high defense can negate a large number of attacks regardless of the defender's defense modifier. If the defender has as many or more blocks as the attacker has hits, there are no hits at all and the attack misses. 7E2E780F 7E2E7927 It gives you 9999 HP! The only exception to this is HP. I believe that you can be fairly high in level before you start to really go after HP gains, and still max out before character level 99. To restore a character's maximum HP… With all that in mind, it comes down to determining the base stats involved, as well as any modifiers that apply to the attack. Max/Infinite Gil. 解説. If a target is not weak, but does resist any of the elements of the attack or spell being used, the final damage is halved. If it is 256 to 511, it will be 511. 428. HP and max HP MP and max MP for all levels current values, and the bases of Strength, Agility, Vitality, Intellect and Mind. This isn't really a huge deal, unless you want to eventually have 9999HP (which isn't really necessary). The values for the above tiers are not additive, only the highest level obtained is the total amount of HP added from these Job Traits. The way it works is this: If the max HP of the first person is between 1 and 255, it will be 255. http://www.xboxgamertag.com/gamercard/anghellic%20karma/fullnxe/card.png. AA90-74DD Walk through walls (only certain directions) 426. It's actually a pretty simple system, but there's a lot going on, which makes it seem more complicated than it is. … ff3では、ジョブごとに能力値は固定ですが、hpの上昇のみ、現在の体力に依存し、体力が高いほど上昇値が高くなります。 つまり、徹底的にHPの高いキャラクターを作りたい場合、レベルアップ時には体力の高いジョブに変更する必要があります。 Its Spell Power is 72 and it is unblockable. A big new update for FINAL FANTASY III has just been released with brand new features including;Completely new interfaceGamepad … Throw Damage = (Weapon Attack x 2.5 + 100) x (100 + Job lvl) x 10 / 99 x Random No. The lowest Character LV to beat the Final Boss, as far as I have seen, is two 28's and two 29's; So getting Max HP to 9999 is not necessary. I've just checked out his guide and it looks very comprehensive. The attacker effectively has a number of attacks equal to the multiplier, and each has a chance to hit equal to the attack's accuracy. Thanks, guys. 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